So we thought it was time to talk through the course further.
For all those obstacle racers out there let’s start by clarifying a very important aspect of any challenge or race…if it says it’s 16km then no matter how many obstacles you will RUN 16km…you may crawl some of it, you may even be dragged some of it but at the end of the day, the course doesn’t get any shorter the more obstacles are involved.
That being said, obstacles and lots of them make these events way more exciting to all involved.
So let’s break down The Madness miles in details, bearing in mind the course is constantly evolving and exploiting all natural opportunities.
Mile 1: Run…oh yes, god forbid, but this mile is a straight forward, split the pack up, run…possibly with a river crossing swim at the end of it.
Mile 2 : The Log carry, logs are carried with toggle ropes so that you can run as a team with the log at about thigh height. You are to drive these logs forward, it is not a bimble. The logs for a four person team weigh in at between 30-40kg depending on how wet try are. Get moving around the beautiful wood track loop and return the log back to where you picked it up. Note this is a loop, there are no out and backs on The Madness course. Enjoy the route but be aware the next wave of participants is not far behind and want those logs!!
Mile 3 : A short dash from the log dump and you hit a natural water feature…get across this muddy pit and head up hill to the first of the 1.8m walls, continue up the hillside track hitting a further 3 1.8m walls before taking on the 3m high net climb. Another few hundred metres and you hit the first of the big walls, a 2.4m tester before heading down the hillside to the 150foot crawl net. With a little composure you and your team make a move to the largest wall so far, the 2.7m. The third mile is all about the walls and nets, each feature is approx 200-500 m from each other.
Mile 4 : Cutting down a rocky gully towards the river you will move with the natural terrain and downhill gradient. The next part of the mile is based entirely around the river with a variety of different crossings, including straight out swims down river! DO NOT engage the river if you are not a competent swimmer, you may shadow your team as they work there way across in different ways, from the safety of the field you started in. More info will follow as the river mile gets set up…a bit of a work in progress finalising each location.
Mile 5 : Upper Body work, after departing the river you and your team will move through a small wooded area zig zagging through the course. Shortly after the wood you will hit the hanging hoops obstacle. 4 lanes confront you so that your team can move swiftly over the obstacle. A slight incline and fence crossing brings you to the marsh run, a tough burst of flatland that is ankle to knee deep, come out in one piece and you take on the first of the daunting 2.4m angled walls. These are great obstacles that really focus your teamwork. Continue up the slope to the second set of angled walls. Another few hundred metres through a gate and past one of the too features and you will get those shoulders working once again on the hang bars…13m of them. The muddy farm track will lead you through a gate and straight into the fallen tree pile, get over it and head down into more marshland to reach the double set of monkey bars, each set is 6.5m long. A short run across the bridge and you are ready for mile 6!
Mile 6 : The centrally based trainasium inspired obstacle phase. This is a four level scaffold set up that you and your team can hit together. The first level will take you just 1.2m off the ground with a simple 7.5m step bar obstacle. A run of 250m and you approach the second level, climb up to the 2.2m height and swiftly cross the scatter planks. Another 250m run and you climb the ropes to the platform and jump the descending gaps back to the ground before hitting your next 250m run and the fourth level. Climbing up to the 4.2m platform you will then climb further up to the balance bars which you cross as a team, at the centre call out your team name and touch your toes before careful descending. A lot of fun and quite simple if heights aren’t an issue, but look after your team mates and get them through it.
Mile 7 : The approach run, this is fundamentally another mile run, but this time it’s along a muddy track next to the railway and then up the big hill…and we know hills are the best obstacles out there so get to the top and take in the views.
Mile 8 : The Assault mule is all about variety and short sharp obstacles within the natural terrain. Head into the bush and follow the markers taking on the 1.2m walls, the gap walls that you go through or under or over, the angled walls that you deal with as they come towards you, whether the angle is with you or against you. The barbed wire crawls and the muddy tracks. There may even be a bit of smoke thrown in for good measure. Brilliant terrain obstacle running!
Mile 9 : The Stretcher carry, is as simple as it sounds, pick up the stretcher and get it on your shoulders, one on each corner. The custom made water bladders each hold approx 36ltr of water translating into 36kg per bag, teams of four will find two already loaded onto the metal poles. Stretchers move quicker on your shoulders and at no point do they get dropped or dragged, not do the logs. This results in immediate disqualification and may damage the gear for future use.
The stretcher mile is a loop moving around a small sloping area, undulating course route only.
Mile 10 : The final mile is a downhill last burst for you and your team, take in some final elements, tunnels, big walls, natural features and river crossing before smashing through the finish line!
This course will make the most of all natural features as well as utilise the manmade elements as much as possible. The course is clearly marked with white pigtail posts and orange tape that is always found on your left, most of the time you will see the next obstacle unless on one of the running miles.
Hopefully this helps you to mentally prepare for what’s coming…we will update start times and waves and all necessary info for the day including facilities and parking etc
So we thought it was time to talk through the course further.